Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
90%
Fire
90%
Energy
100%
Ice
100%
Holy
90%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Vile Grandmaster | — | — | 15% | 2s |
| Melee | 10–260 | Target | 100% | 2s |
| Damage over time | 150–225 | Area (radius 4) | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +220–280 | — | 15% | 4s |
Bestiary
Class
Human
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Old Fortress (north of Edron), Old Masonry, Forbidden Temple (Carlin).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 4,83% | Semi-rare |
|
|
1 | 4,53% | Semi-rare |
|
|
1–4 | 3,63% | Semi-rare |
|
|
1 | 3,63% | Semi-rare |
|
|
1–2 | 3,63% | Semi-rare |
|
|
1 | 3,63% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |
|
|
1–2 | 2,43% | Semi-rare |
|
|
1–2 | 2,43% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 1,53% | Semi-rare |
|
|
1 | 0,93% | Rare |
|
|
1 | 0,93% | Rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,63% | Rare |
|
|
1 | 0,33% | Rare |
Sounds
- I will end this now!
- I've seen orcs tougher than you!
- Your gods won't help you!
- Is that the best, you can throw at me?
- You'll make a fine trophy!