Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
0%
Immunities
Agony
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Energy | 1.700–2.300 | Target | 60% | 3s |
| Death | 1.400–1.700 | 8 sqm wave | 30% | 2s |
| Agony | 2.400–2.700 | 8 sqm wave | 25% | 2s |
| Physical | 1.150–1.400 | Area (radius 5) · Around itself | 30% | 2s |
| Death | 1.200–3.200 | Target · range 5 | 20% | 3s |
| Bakragore Death Wave | 1.200–2.200 | range 5 | 15% | 3s |
| Vemiath Energy Ring | 1.200–2.200 | — | 100% | 3s |
| Agony | 1.200–1.600 | Area (radius 11) · Around itself | 10% | 3s |
| Pillar Energy Vemiath | — | — | 100% | 30s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.200–1.900 | — | 25% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–55 | 100% | Always |
|
|
1–70 | 100% | Always |
|
|
1–5 | 45% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1–2 | 24% | Uncommon |
|
|
1–2 | 24% | Uncommon |
|
|
1–2 | 24% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,18% | Very rare |
|
|
1 | 0,18% | Very rare |
|
|
1 | 0,18% | Very rare |
|
|
1 | 0,075% | Very rare |