Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
65%
Earth
0%
Fire
110%
Energy
100%
Ice
100%
Holy
125%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–150 | Target | 100% | 2s |
| Life drain | 50–200 | Target · range 1 | 20% | 2s |
| Paralyze | speed -400 | Target · range 1 · for 60s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Transformation | — | for 5s | 10% | 4s |
| Haste | speed +300 | for 3s | 15% | 2s |
| Healing | +15–25 | — | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Drefia, Ghost Ship between Venore and Darashia, some Ankrahmun Tombs, Lich Hell, Serpentine Tower (unreachable), Ghostlands (unreachable). House between Plains of Havoc and Dark Cathedral, Hellgate (only during Zevelon Duskbringer raid), Edron Undead Cave, Vengoth Castle (and mountains before door), Edron Vampire Crypt.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–60 | 100% | Always |
|
|
1 | 22,8% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 5,73% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,68% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,26% | Semi-rare |
|
|
1 | 1,26% | Semi-rare |
|
|
1 | 0,69% | Rare |
|
|
1 | 0,69% | Rare |
|
|
1 | 0,66% | Rare |
Sounds
- BLOOD!
- Let me kiss your neck
- I smell warm blood!
- I call you, my bats! Come!