Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
105%
Energy
100%
Ice
95%
Holy
105%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–150 | Target | 100% | 2s |
| Death | 50–100 | Area (radius 3) · range 6 | 15% | 2s |
| Damage over time | 320–560 | Area (radius 6) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Transformation | — | for 4s | 10% | 2s |
| Haste | speed +300 | for 4s | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1 | 24,5% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,3% | Uncommon |
|
|
1 | 19,7% | Uncommon |
|
|
1 | 13,4% | Uncommon |
|
|
1–2 | 9,12% | Uncommon |
|
|
1 | 8,73% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 2,43% | Semi-rare |
|
|
1 | 1,62% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,21% | Rare |
Sounds
- Prepare to BLEED!
- Don't struggle. We don't want to waste a drop of blood now, do we?
- Ah, refreshments have arrived!
- Bloody good thing you came!