Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 50–1.100 | Target | 100% | 2s |
| Fire | 500–800 | Area (radius 4) · Around itself | 20% | 3s |
| Fire | 550–800 | Area (radius 3) · Around itself | 20% | 2s |
| Urmahlulluring | 450–600 | — | 18% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–100 | 90% | Common |
|
|
1–100 | 90% | Common |
|
|
1 | 81% | Common |
|
|
1 | 63% | Common |
|
|
1–10 | 54% | Common |
|
|
1–10 | 45% | Common |
|
|
1–3 | 36% | Common |
|
|
1–10 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1–3 | 27% | Common |
|
|
1 | 27% | Common |
|
|
1–2 | 18,5% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 0,75% | Rare |
|
|
1 | 0,48% | Rare |
|
|
1 | 0,27% | Rare |
Sounds
- You will regret this!