Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
80%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–2.230 | Target | 100% | 2s |
| Abyssador Poison Wave | 1.000–2.500 | Target | 20% | 2s |
| Poisonbomb | 1.000–2.500 | Target | 25% | 2s |
| Earth | 950–1.200 | Area (radius 4) · range 7 | 20% | 2s |
| Poisonring | 1.000–2.500 | Target | 25% | 2s |
| Earth | 950–1.270 | 8 sqm wave | 22% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +390 | for 5s | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–150 | 100% | Always |
|
|
1–7 | 91,5% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 37,5% | Common |
|
|
1–5 | 37,5% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 5,25% | Uncommon |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3% | Semi-rare |