Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
115%
Earth
90%
Fire
100%
Energy
110%
Ice
100%
Holy
105%
Death
60%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–550 | Target | 60% | 2s |
| Undertake1 | 500–1.200 | Target | 45% | 2s |
| Death | 510–610 | Area (radius 4) · range 4 | 30% | 2s |
| Rootundertake | — | Target | 1% | 10s |
Bestiary
Class
Vermin
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1–3 | 46,9% | Common |
|
|
1 | 12,3% | Uncommon |
|
|
1 | 12,3% | Uncommon |
|
|
1 | 9,38% | Uncommon |
|
|
1 | 6,49% | Uncommon |
|
|
1 | 4,33% | Semi-rare |
|
|
1 | 4,33% | Semi-rare |
|
|
1 | 4,33% | Semi-rare |
|
|
1 | 2,89% | Semi-rare |
|
|
1 | 2,89% | Semi-rare |
Sounds
- Hizzzzz!