Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
105%
Holy
105%
Death
70%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–600 | Target | 100% | 2s |
| Death | 700–1.200 | 5 sqm wave | 15% | 2s |
| Physical | 600–1.000 | Area (radius 6) · Around itself | 20% | 2s |
| Death | 750–1.100 | Target · range 7 | 20% | 2s |
| Life drain | 600–1.050 | Area (radius 5) · range 7 | 25% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–32 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 75% | Common |
|
|
1 | 60% | Common |
|
|
1 | 54% | Common |
|
|
1 | 36% | Common |
|
|
1 | 30% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6% | Uncommon |