Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
120%
Energy
125%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
None
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 100% | 2s |
| Physical | 50–100 | Target · range 7 | 10% | 2s |
| Life drain | 0–100 | 5 sqm wave | 35% | 2s |
| Mana drain | 50–100 | Area (radius 7) · Around itself | 10% | 2s |
| Paralyze | speed -440 | Target · for 7s | 9% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–500 | — | 15% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Astral Shaper Dungeon, Old Masonry, small dungeon under the Formorgar Mines.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–222 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 51% | Common |
|
|
1 | 43,7% | Common |
|
|
1–2 | 30% | Common |
|
|
1 | 23% | Uncommon |
|
|
1 | 21,9% | Uncommon |
|
|
1–5 | 16,8% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1 | 14,7% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 9,81% | Uncommon |
Sounds
- Ti Jezz Kur Tar!