Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
70%
Ice
130%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Stalagmite | 190–300 | 6 sqm wave · range 7 | 15% | 2s |
| Death | 70–160 | 6 sqm wave · range 3 | 15% | 2s |
| Fire | 90–160 | 6 sqm wave · range 3 | 15% | 2s |
| Stone Shower | 230–450 | range 7 | 10% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 72,3% | Common |
|
|
1 | 37,4% | Common |
|
|
1 | 35,7% | Common |
|
|
1 | 30,6% | Common |
|
|
1 | 27,1% | Common |
|
|
1 | 23,3% | Uncommon |
|
|
1 | 9,03% | Uncommon |
|
|
1 | 9,03% | Uncommon |
|
|
1 | 6,9% | Uncommon |
|
|
1 | 4,74% | Semi-rare |
|
|
1 | 3,87% | Semi-rare |
|
|
1 | 2,58% | Semi-rare |
Sounds
- naps naps naps!