Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
90%
Fire
90%
Energy
90%
Ice
90%
Holy
90%
Death
90%
Drown
90%
Life drain
90%
Mana drain
90%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–650 | Target | 100% | 2s |
| Earth | 500–800 | 6 sqm wave | 20% | 2s |
| Earth | 250–400 | Target · range 4 | 20% | 2s |
| Death | 800–1.222 | Area (radius 5) · Around itself | 15% | 3s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Bound Iks Aucar | 1 | 100% | 5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–67 | 100% | Always |
|
|
1–2 | 14% | Uncommon |
|
|
1–2 | 14% | Uncommon |
|
|
1–3 | 14% | Uncommon |
|
|
1–2 | 14% | Uncommon |
|
|
1–3 | 14% | Uncommon |
|
|
1–3 | 14% | Uncommon |
|
|
1–3 | 14% | Uncommon |
|
|
1–5 | 14% | Uncommon |
|
|
1 | 2,4% | Semi-rare |
|
|
1–2 | 2,4% | Semi-rare |
|
|
1–3 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,24% | Rare |
Sounds
- OOOMPH!!!
- NAAARRRGH!!!