Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
90%
Energy
90%
Ice
90%
Holy
100%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–230 | Target | 60% | 2s |
| Fireringtimira | 1.000–2.500 | Target | 30% | 2s |
| Fireultimateexplosion | 1.000–2.500 | Target | 30% | 2s |
| Firebombtimira | 500–750 | Target | 20% | 2s |
| Deathchaintimira | 175–350 | range 1 | 20% | 2s |
| Purplechaintimira | 150–250 | range 1 | 40% | 2s |
| Energy | 150–273 | Target | 50% | 2s |
| Explosionwavetimira | 900–1.250 | Target | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +300–800 | — | 40% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–13 | 100% | Always |
|
|
1–13 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,375% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |