Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
99%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–68 | Target | 100% | 2s |
| Physical | 35–70 | Target · range 1 | 15% | 2s |
| Fire | 30–70 | Area (radius 2) · range 7 | 15% | 2s |
| Firefield | — | Area (radius 2) · range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–220 | — | 20% | 1s |
Bestiary
Class
Magical
- Difficulty
- Medium
- Occurrence
- Very rare
- Charm points
50
Progress
- 1 1st unlock 2 kills
- 2 2nd unlock 3 kills
- 3 Complete 5 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–53 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–8 | 45% | Common |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 23,7% | Uncommon |
Sounds
- Hfffff!
- Rrrrrr!
- Graaawwwr!