Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
0%
Fire
100%
Energy
110%
Ice
50%
Holy
70%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 90 / atk 100 | Target | 100% | 2s |
| Damage over time | 500–660 | 8 sqm wave | 17% | 2s |
| Death | 200–450 | 8 sqm wave | 14% | 2s |
| Ice | 150–270 | Area (radius 4) · range 7 | 18% | 2s |
| Ice | 120–230 | Area (radius 1) · range 1 | 13% | 2s |
| The Welter Paralyze | — | — | 9% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +250–600 | — | 32% | 2s |
| Healing | +150–700 | Area (radius 5) · Around itself | 12% | 2s |
| The Welter Summon2 | — | — | 9% | 2s |
| The Welter Heal | — | — | 8% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Egg2 | 1 | 16% | 2s |
| Spawn Of The Welter | 1 | 16% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 60% | Common |
|
|
1–2 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1–2 | 60% | Common |
|
|
1–10 | 60% | Common |
|
|
1–100 | 60% | Common |
|
|
1 | 9% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
Sounds
- FCHHHHH