Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
90%
Energy
80%
Ice
90%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 80 / atk 100 | Target | 100% | 2s |
| Damage over time | 440–820 | 3 sqm wave | 15% | 2s |
| Earth | 290–540 | Area (radius 3) · Around itself | 15% | 2s |
| Earth | 190–480 | 8 sqm wave | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +475–625 | — | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–236 | 100% | Always |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1–5 | 8,76% | Uncommon |