Calmera Wiki
The Sinister Hermit
Boss

The Sinister Hermit

“The Sinister Hermit”

Health 30.000
Experience 0
Speed 250
Armor 35
Defense 50

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 100%
Fire 100%
Energy 100%
Ice 100%
Holy 100%
Death 100%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–400 Target 100% 2s
Earth 120–488 7 sqm wave 25% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +0–800 — 20% 2s
Shock Head Skill Reducer 2 — Area (radius 8) · Around itself 30% 2s

Summons

CreatureMax.ChanceInterval
Vermin Swarm 1 100% 20s

Loot

Chances already include the server's loot rate (3x).

This creature has no loot.