Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
20%
Earth
0%
Fire
20%
Energy
20%
Ice
20%
Holy
20%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 600–1.000 | Target | 100% | 2s |
| Life drain | 400–700 | 4 sqm wave | 12% | 2s |
| Mana drain | 1.400–1.700 | 9 sqm wave | 12% | 2s |
| Death | 400–700 | 9 sqm wave | 12% | 2s |
| Physical | 200–250 | Area (radius 10) · Around itself | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.550–2.550 | — | 20% | 2s |
| Haste | speed +620 | for 4s | 12% | 1s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.