Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
0%
Energy
0%
Ice
90%
Holy
90%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–3.000 | Target | 100% | 2s |
| Mana drain | 200–1.000 | range 7 | 10% | 2s |
| Physical | 400–2.000 | range 7 | 44% | 3s |
| Paralyze | speed -400 | range 7 · for 15s | 15% | 2s |
| Ice | 0–800 | Area (radius 7) · Around itself · range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–6.000 | — | 35% | 3s |
| Haste | speed +440 | for 6s | 80% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–200 | 90% | Common |
|
|
1–10 | 69% | Common |
|
|
1–12 | 36% | Common |
|
|
1–10 | 24% | Uncommon |
Sounds
- STOMP! SHAKE! SHATTERER!!