Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
120%
Energy
85%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 30 / atk 50 | Target | 100% | 2s |
| Paralyze | speed -800 | Area (radius 6) · Around itself · for 10s | 8% | 1s |
| Earth | 200–350 | Area (radius 4) · Around itself | 15% | 2s |
| Earth | 200–530 | Area (radius 4) | 15% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +505–605 | — | 75% | 1s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Defiler | 1 | 20% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–13 | 75% | Common |
|
|
1–177 | 60% | Common |
|
|
1–3 | 15% | Uncommon |
|
|
1–3 | 15% | Uncommon |
Sounds
- Blubb
- Blubb Blubb
- Blubberdiblubb