Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
10%
Earth
20%
Fire
30%
Energy
20%
Ice
0%
Holy
20%
Death
10%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–200 | Target | 100% | 2s |
| Ice | 100–200 | range 7 | 15% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–100 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 80,4% | Common |
|
|
1 | 77,5% | Common |
|
|
1 | 77,5% | Common |
|
|
1–10 | 76,5% | Common |
|
|
1 | 76,4% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1 | 74,9% | Common |
|
|
1–2 | 74,7% | Common |
|
|
1 | 73,5% | Common |
|
|
1–10 | 69% | Common |
|
|
1 | 67,5% | Common |
|
|
1 | 67,4% | Common |
|
|
1 | 64,7% | Common |
|
|
1 | 59,6% | Common |
|
|
1 | 54% | Common |
|
|
1 | 25,5% | Common |
|
|
1 | 23,5% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 17,5% | Uncommon |
|
|
1 | 17,4% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1–5 | 16,4% | Uncommon |
|
|
1 | 15,5% | Uncommon |
|
|
1 | 15,3% | Uncommon |
|
|
1 | 14,6% | Uncommon |
|
|
1 | 14,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 7,64% | Uncommon |
|
|
1 | 7,62% | Uncommon |
|
|
1 | 7,53% | Uncommon |
|
|
1 | 4,44% | Semi-rare |
|
|
1 | 3,76% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
