Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
0%
Fire
50%
Energy
50%
Ice
50%
Holy
50%
Death
50%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 320–1.221 | Target | 100% | 2s |
| Mana drain | 320–1.852 | range 7 | 10% | 2s |
| Death | 352–1.600 | Target · range 7 | 20% | 1,4s |
| Life drain | 601–1.520 | 8 sqm wave | 20% | 2s |
| Energy | 980–1.935 | range 1 | 15% | 1,2s |
| Paralyze | speed -700 | for 30s | 15% | 1,3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +180–250 | — | 15% | 2s |
| Haste | speed +500 | for 5s | 15% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Hunger Worm | 2 | 100% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–8 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–100 | 100% | Always |
|
|
1–10 | 29,1% | Common |
|
|
1–10 | 22,4% | Uncommon |
|
|
1–8 | 22,3% | Uncommon |
|
|
1–8 | 21,8% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
Sounds
- Harrr, Harrr!