Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
105%
Energy
105%
Ice
85%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.400 | Target | 100% | 2s |
| Physical | 700–1.200 | Area (radius 3) | 20% | 2s |
| Death | 800–1.300 | 8 sqm wave | 18% | 2s |
| Ice | 750–1.250 | Target · range 7 | 20% | 2s |
| Ice | 1.300–2.200 | Area (radius 5) · Around itself | 12% | 5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–177 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–8 | 89,4% | Common |
|
|
1–2 | 76,6% | Common |
|
|
1–2 | 76,6% | Common |
|
|
1–2 | 70,2% | Common |
|
|
1–10 | 57,4% | Common |
|
|
1–2 | 57,4% | Common |
|
|
1 | 38,3% | Common |
|
|
1 | 31,9% | Common |
|
|
1 | 31,9% | Common |
|
|
1 | 25,5% | Common |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 6,38% | Uncommon |
|
|
1 | 6,38% | Uncommon |
|
|
1 | 6,38% | Uncommon |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |