Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–900 | Target | 30% | 2s |
| Energy | 950–1.300 | Area (radius 5) · Around itself | 20% | 2s |
| Death | 950–1.050 | Area (radius 5) · Around itself | 15% | 2s |
| Life drain | 750–1.200 | Area (radius 3) · Around itself | 30% | 2s |
| Mana drain | 717–1.350 | Target · range 7 | 20% | 2s |
| Themonstereath | 600–1.200 | Target | 35% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1–40 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–3 | 60,9% | Common |
|
|
1–8 | 30% | Common |
|
|
1–8 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–5 | 27% | Common |
|
|
1 | 21,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1–2 | 5,28% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1–3 | 4,68% | Semi-rare |
|
|
1 | 4,17% | Semi-rare |
|
|
1–2 | 1,8% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,27% | Rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,15% | Very rare |
|
|
1 | 0,15% | Very rare |