Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
100%
Ice
100%
Holy
100%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 100 / atk 100 | Target | 100% | 2s |
| Earth | 120–310 | range 7 | 30% | 2s |
| Damage over time | 1.000–1.800 | 8 sqm wave | 22% | 2s |
| Damage over time | 80 | Area (radius 3) · Around itself | 15% | 2s |
| Life drain | 300–420 | Area (radius 7) · Around itself · range 7 | 25% | 2s |
| Mutated Rat Paralyze | — | range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +250–550 | — | 9% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–170 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 77,6% | Common |