Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
0%
Fire
0%
Energy
0%
Ice
0%
Holy
0%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Physical
Earth
Fire
Energy
Ice
Holy
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–550 | Target | 100% | 2s |
| Physical | 0–1.000 | Area (radius 8) · Around itself | 15% | 2s |
| Earth | 0–1.000 | 8 sqm wave | 15% | 2s |
| Earth | 0–1.000 | 8 sqm wave | 15% | 2s |
| Death | 0–1.000 | Area (radius 3) · Around itself | 100% | 2s |
| Earth | 0–1.000 | Area (radius 5) · Around itself | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.
Sounds
- Krrrk!