Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
0%
Energy
0%
Ice
0%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Energy
Ice
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–800 | Target | 100% | 2s |
| Mana drain | 150–800 | range 7 | 25% | 2s |
| Drunkenness | — | Target · range 1 | 12% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +380 | for 8s | 12% | 3s |
| Invisibility | — | — | 50% | 4s |
| Healing | +100–250 | — | 50% | 2s |
| Haste | speed +370 | for 30s | 35% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |