Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
50%
Fire
0%
Energy
100%
Ice
110%
Holy
100%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–300 | Target | 30% | 2s |
| Death | 333–550 | Area (radius 5) · range 3 | 20% | 2s |
| Fire | 222–330 | Area (radius 4) · Around itself | 15% | 3s |
| Mana drain | 350–550 | 5 sqm wave | 30% | 5s |
| Fire | 350–550 | Area (radius 6) · Around itself | 25% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 40% | 4s |
| Invisibility | — | — | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–65 | 100% | Always |
|
|
1–4 | 33% | Common |
|
|
1–5 | 23,8% | Uncommon |
|
|
1 | 21,7% | Uncommon |
|
|
1–5 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1–7 | 18,7% | Uncommon |
|
|
1–2 | 11,8% | Uncommon |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 1,77% | Semi-rare |