Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 120 / atk 130 | Target | 100% | 2s |
| Fire | 410–695 | Area (radius 5) · range 5 | 20% | 2s |
| Paralyze | speed -600 | Area (radius 7) · Around itself · for 10s | 20% | 2s |
| Fire | 1.010–1.995 | 9 sqm wave | 20% | 2s |
| Fire | 410–595 | Area (radius 7) · Around itself | 20% | 2s |
| Life drain | 150–280 | Area (radius 6) · Around itself | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.500–4.500 | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.