Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
0%
Fire
0%
Energy
0%
Ice
0%
Holy
0%
Death
0%
Drown
0%
Life drain
0%
Mana drain
0%
Agony
100%
Immunities
Physical
Earth
Fire
Energy
Ice
Holy
Death
Drown
Life drain
Mana drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.300 | Target | 100% | 2s |
| Fire | 0–1.500 | 6 sqm wave · range 3 | 15% | 2s |
| Fire | 0–1.500 | 9 sqm wave · range 3 | 20% | 2s |
| Physical | 135–1.500 | Area (radius 2) · Around itself | 15% | 2s |
| Physical | 0–1.500 | Area (radius 8) · Around itself | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–198 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 44,1% | Common |
|
|
1 | 39,5% | Common |
|
|
1 | 34,4% | Common |
|
|
1 | 30,2% | Common |
|
|
1 | 21,7% | Uncommon |
|
|
1–2 | 19,7% | Uncommon |
|
|
1–2 | 17,4% | Uncommon |
|
|
1–2 | 13,6% | Uncommon |
|
|
1 | 9,69% | Uncommon |
|
|
1 | 4,26% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
|
|
1 | 1,17% | Semi-rare |
|
|
1 | 1,17% | Semi-rare |
Sounds
- Chhhhhhh!
- SzzzzSzzz! SzzzzSzzz!