Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
20%
Fire
50%
Energy
70%
Ice
50%
Holy
50%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–200 | Target | 100% | 2s |
| Physical | 400–680 | range 7 | 15% | 1s |
| Life drain | 400–575 | 5 sqm wave | 10% | 1s |
| Physical | 230–880 | Area (radius 3) · Around itself · range 7 | 12% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1–6 | 88,2% | Common |
|
|
1 | 82,4% | Common |
|
|
1–10 | 70,6% | Common |
|
|
1–6 | 70,6% | Common |
|
|
1–10 | 58,8% | Common |
|
|
1–10 | 58,8% | Common |
|
|
1–2 | 41,2% | Common |
|
|
1 | 41,2% | Common |
|
|
1 | 35,3% | Common |
|
|
1 | 35,3% | Common |
|
|
1 | 23,5% | Uncommon |
|
|
1 | 23,5% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 17,6% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 7,88% | Uncommon |
|
|
1 | 5,88% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 0,45% | Rare |
|
|
1 | 0,45% | Rare |