Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–1.200 | Target | 40% | 2s |
| Life drain | 1.000–1.500 | Area (radius 4) · range 7 | 30% | 2s |
| Life drain | 1.000–1.200 | 5 sqm wave | 20% | 2s |
| Bloodring | 600–800 | — | 12% | 2s |
Loot
Chances already include the server's loot rate (3x).