Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
60%
Holy
50%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Ice Crystal Bomb | 600–700 | Target | 30% | 2s |
| Fire Wave | 800–1.200 | 1 sqm wave | 30% | 2s |
| Paralyze | speed -250 | Area (radius 6) · Around itself · for 60s | 12% | 1s |
| Firefield | — | Area (radius 4) · range 7 | 10% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–4 | 100% | Always |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 0,15% | Very rare |