Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
100%
Fire
100%
Energy
50%
Ice
100%
Holy
80%
Death
120%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Drown
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–450 | Target | 100% | 2s |
| Holy | 250–400 | Area (radius 3) | 20% | 2s |
| Energy | 280–450 | 4 sqm wave | 20% | 2s |
| Physical | 250–400 | Area (radius 6) | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–250 | — | 14% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Haunted Temple, Court of Winter, Dream Labyrinth.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–17 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 51% | Common |
|
|
1 | 42% | Common |
|
|
1 | 36% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 19,2% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10% | Uncommon |
|
|
1 | 10% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 2,7% | Semi-rare |
Sounds
- Uuuuuuuuuaaaaaarg!!!
- Nobody will ever escape from this place, muwahaha!!!