Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
105%
Fire
0%
Energy
90%
Ice
0%
Holy
95%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–600 | Target | 100% | 2s |
| Mana drain | 200–600 | Area (radius 4) · range 7 | 20% | 2,5s |
| Ice | 200–400 | Area (radius 4) · range 7 | 27% | 3,5s |
| Ice | 100–400 | Area (radius 1) · range 1 | 15% | 3,5s |
| Drown | 200–500 | Area (radius 4) · range 7 | 11% | 2,3s |
| Mana drain | 200–600 | Area (radius 7) · Around itself · range 7 | 14% | 2,3s |
| Physical | 100–400 | Area (radius 1) · range 7 | 10% | 2s |
| Death | 300–800 | 8 sqm wave | 7% | 1,2s |
| Energy | 200–500 | 8 sqm wave | 14% | 2s |
| Paralyze | speed -600 | Area (radius 1) · range 7 · for 15s | 16% | 2,2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +800–1.100 | — | 40% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
Sounds
- JAU QJELL, JAKHN JEH KENH!!