Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
105%
Fire
105%
Energy
0%
Ice
105%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–1.000 | Target | 60% | 2s |
| White Weretiger Ice Ring | 350–950 | — | 25% | 3s |
| Earth | 450–750 | Area (radius 5) · Around itself · range 1 | 20% | 2s |
| Energy | 450–750 | Area (radius 4) · Around itself · range 1 | 25% | 2s |
| Tamru Energy Ring | 450–1.250 | — | 30% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +300–800 | — | 40% | 4s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–35 | 100% | Always |
|
|
1–3 | 45% | Common |
|
|
1 | 39,2% | Common |
|
|
1 | 27,6% | Common |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 13% | Uncommon |
|
|
1 | 13% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,97% | Semi-rare |