Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
100%
Holy
120%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–750 | Target | 80% | 2s |
| Spouter1 | 500–1.200 | Target | 30% | 2s |
| Spouter2 | 500–1.200 | Target | 40% | 2s |
| Spouter3 | 600–1.200 | Target | 35% | 2s |
| Death | 510–610 | Area (radius 3) · range 5 | 35% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–2 | 60,5% | Common |
|
|
1–2 | 35,8% | Common |
|
|
1 | 17% | Uncommon |
|
|
1 | 13,8% | Uncommon |
|
|
1 | 8,26% | Uncommon |
|
|
1 | 8,26% | Uncommon |
|
|
1 | 5,51% | Uncommon |
|
|
1 | 4,13% | Semi-rare |
|
|
1 | 2,75% | Semi-rare |
|
|
1 | 1,38% | Semi-rare |
|
|
1 | 1,26% | Semi-rare |
Sounds
- Gruugl...