Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
95%
Energy
95%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–250 | Target | 100% | 2s |
| Ice | 535–935 | Target · range 7 | 30% | 2s |
| Energy | 500–1.035 | Area (radius 3) · range 7 | 30% | 2s |
| Fairy Energy Wave | 500–900 | Target | 20% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–380 | 100% | Always |
|
|
1–150 | 100% | Always |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |