Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
0%
Fire
0%
Energy
70%
Ice
70%
Holy
70%
Death
99%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–990 | Target | 100% | 2s |
| Earth | 230–460 | Target · range 7 | 15% | 2s |
| Physical | 0–650 | Target · range 7 | 15% | 2s |
| Life drain | 150–260 | 5 sqm wave | 15% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–7 | 100% | Always |
|
|
1 | 56% | Common |
|
|
1 | 49% | Common |
|
|
1–2 | 46,8% | Common |
|
|
1–2 | 45,2% | Common |
|
|
1–2 | 44,7% | Common |
|
|
1 | 43,2% | Common |
|
|
1–2 | 41,5% | Common |
|
|
1 | 38,6% | Common |
|
|
1 | 34,1% | Common |
|
|
1–10 | 29,8% | Common |
|
|
1 | 20,9% | Uncommon |
|
|
1 | 20,4% | Uncommon |
|
|
1 | 10% | Uncommon |
|
|
1 | 8,52% | Uncommon |
|
|
1 | 6,81% | Uncommon |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 4,47% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,55% | Semi-rare |
|
|
1 | 1,71% | Semi-rare |
Sounds
- Rumble!