Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
120%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
105%
Death
95%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Life drain
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–70 | Target | 100% | 2s |
| Life drain | 20–30 | range 1 | 15% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 40% | 2s |
Bestiary
Class
Human
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Triangle Tower, Drefia, Edron Hero Cave in the Warlock room, White Flower Temple, Ghostlands, Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Stone Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb, Yalahar Trade Quarter and Isle of the Kings.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–8 | 39% | Common |
|
|
1–2 | 33,5% | Common |
|
|
1–2 | 26,5% | Common |
|
|
1 | 26% | Common |
|
|
1 | 4,65% | Semi-rare |
|
|
1 | 4,59% | Semi-rare |
|
|
1 | 3,63% | Semi-rare |