Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
115%
Fire
0%
Energy
125%
Ice
0%
Holy
100%
Death
100%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Ice
Drown
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–109 | Target | 100% | 2s |
| Life drain | 106–169 | Target · range 7 | 8% | 2s |
| Life drain | 162–228 | 8 sqm wave | 7% | 2s |
| Ice | 134–148 | 8 sqm wave | 9% | 2s |
| Ice | 101–149 | Area (radius 3) · Around itself | 12% | 2s |
| Paralyze | speed -300 | range 1 · for 3s | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–120 | — | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.
Sounds
- Qua hah tsh!
- Teech tsha tshul!
- Quara tsha Fach!
- Tssssha Quara!
- Blubber.
- Blup.