Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
0%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Earth | 15–40 | Target · range 7 | 20% | 1s |
| Damage over time | 40–100 | Target · range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +8–16 | — | 10% | 2s |
Bestiary
Class
Plant
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Tiquanda, Trapwood, the outskirts of Chor and Forbidden Lands, Alchemist Quarter in Yalahar, Tiquanda Laboratory.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 33,2% | Common |
|
|
1–5 | 32,3% | Common |
|
|
1 | 28,9% | Common |
|
|
1–2 | 17% | Uncommon |
|
|
1 | 2,91% | Semi-rare |