Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
10%
Earth
0%
Fire
108%
Energy
108%
Ice
99%
Holy
100%
Death
0%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Death
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–308 | Target | 100% | 2s |
| Drunkenness | — | Area (radius 4) · Around itself · for 6s | 15% | 2s |
| Spectre Drown | — | — | 15% | 2s |
| Mana drain | 100–400 | range 7 | 15% | 2s |
| Life drain | 300–550 | range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–700 | — | 20% | 2s |
| Haste | speed +290 | for 5s | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Pits of Inferno, The Crystal Caves and The Soul Well in The Inquisition Quest, Drefia Grim Reaper Dungeons, as well in Vengoth.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–297 | 100% | Always |
|
|
1–2 | 90,9% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 28,9% | Common |
|
|
1 | 18,8% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1–7 | 11,6% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1–2 | 2,88% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 0,84% | Rare |
|
|
1 | 0,57% | Rare |
|
|
1 | 0,33% | Rare |
Sounds
- Revenge ... is so ... sweet.
- Life...force! Feed me your... lifeforce
- Mor... tals!
- Buuuuuh