Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
120%
Fire
0%
Energy
0%
Ice
0%
Holy
95%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Energy
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Physical | 250–400 | 6 sqm wave | 20% | 2s |
| Energy | 200–400 | Target · range 5 | 25% | 2s |
| Damage over time | 300–600 | Area (radius 4) · range 6 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +400 | for 6s | 10% | 2s |
| Healing | +50–180 | — | 5% | 2s |
Bestiary
Class
Extra Dimensional
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–3 | 60% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 43,8% | Common |
|
|
1 | 42,3% | Common |
|
|
1 | 33,3% | Common |
|
|
1–2 | 30,3% | Common |
|
|
1–2 | 29,1% | Common |
|
|
1–2 | 28,5% | Common |
|
|
1 | 27,3% | Common |
|
|
1 | 25,8% | Common |
|
|
1 | 18% | Uncommon |
|
|
1–2 | 14,7% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1 | 10,1% | Uncommon |
|
|
1 | 9,72% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 8,76% | Uncommon |
|
|
1 | 6,72% | Uncommon |
|
|
1 | 6,72% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1 | 3% | Semi-rare |
Sounds
- Zzing!
- Frizzle!