Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
30%
Earth
100%
Fire
110%
Energy
110%
Ice
50%
Holy
110%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–210 | Target | 100% | 2s |
| Ice | 50–100 | Target · range 7 | 100% | 2s |
| Souleater Drown | — | — | 10% | 2s |
| Souleater Wave | 100–200 | — | 10% | 2s |
| Life drain | 30–60 | Area (radius 4) · Around itself | 25% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 5% | 2s |
| Healing | +120–125 | — | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Razzachai, Northern Zao Plantations, Souleater Mountains, Deeper Banuta.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 45,8% | Common |
|
|
1 | 28,2% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 2,94% | Semi-rare |
|
|
1 | 2,73% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,42% | Rare |
|
|
1 | 0,06% | Very rare |
Sounds
- Life is such a fickle thing!
- I will devour your soul.
- Souuuls!
- I will feed on you.
- Aaaahh