Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
130%
Energy
105%
Ice
55%
Holy
100%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–240 | Target | 100% | 2s |
| Physical | 0–120 | range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–250 | — | 20% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–22 | 100% | Always |
|
|
1–3 | 47,3% | Common |
|
|
1 | 41,3% | Common |
|
|
1 | 41,1% | Common |
|
|
1 | 38,1% | Common |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 13,4% | Uncommon |
|
|
1 | 12,3% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 5,13% | Uncommon |
|
|
1 | 4,11% | Semi-rare |
|
|
1 | 2,04% | Semi-rare |
|
|
1 | 2,04% | Semi-rare |