Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
50%
Fire
70%
Energy
120%
Ice
110%
Holy
95%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 600–1.000 | Target | 25% | 2s |
| Groundshaker Rotten Blood | 900–1.500 | — | 20% | 2s |
| Earth | 850–1.350 | Area (radius 4) · range 4 | 20% | 2s |
| Fire Ring Rotten Blood | 750–1.250 | — | 10% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 73,7% | Common |
|
|
1–7 | 66,7% | Common |
|
|
1 | 41,7% | Common |
|
|
1–13 | 32,1% | Common |
|
|
1 | 31,7% | Common |
|
|
1 | 22,4% | Uncommon |
|
|
1 | 17,9% | Uncommon |
|
|
1 | 16,4% | Uncommon |
|
|
1 | 5,04% | Uncommon |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 0,003% | Very rare |