Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
115%
Fire
105%
Energy
65%
Ice
50%
Holy
120%
Death
40%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–600 | Target | 30% | 2s |
| Death | 510–1.210 | Area (radius 4) · range 1 | 20% | 2s |
| Ice | 650–1.610 | Area (radius 5) · range 1 | 25% | 2s |
| Weretiger Energy Ring | 450–1.250 | — | 30% | 2s |
Bestiary
Class
Undead
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 3,6% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 0,003% | Very rare |