Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
0%
Earth
0%
Fire
0%
Energy
0%
Ice
0%
Holy
0%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Physical
Earth
Fire
Energy
Ice
Holy
Death
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 100 / atk 60 | Target | 100% | 2s |
| Hirintror Freeze | — | — | 15% | 2s |
| Ice | 75–150 | Area (radius 3) · range 7 | 15% | 2s |
| Ice Golem Paralyze | — | — | 11% | 2s |
| Hirintror Skill Reducer | — | — | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +— | Area (radius 7) · Around itself | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
This creature has no loot.
Sounds
- Chrrrrrk! Chrrrk!