Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
105%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–700 | Target | 100% | 2s |
| Life drain | 300–480 | range 1 | 15% | 2s |
| Physical | 380–520 | range 7 | 20% | 1,5s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–40 | 100% | Always |
|
|
1–9 | 100% | Always |
|
|
1–3 | 72% | Common |
|
|
1–5 | 59% | Common |
|
|
1 | 18,8% | Uncommon |
|
|
1 | 14,7% | Uncommon |
|
|
1 | 12,4% | Uncommon |
|
|
1 | 8,56% | Uncommon |
|
|
1–10 | 7,89% | Uncommon |
|
|
1–15 | 7,89% | Uncommon |
|
|
1 | 7,05% | Uncommon |
|
|
1 | 7,05% | Uncommon |