Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
100%
Fire
110%
Energy
100%
Ice
100%
Holy
115%
Death
0%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Death
Life drain
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 70 / atk 95 | Target | 100% | 2s |
| Death | 0–190 | Area (radius 4) | 12% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–235 | — | 12% | 1s |
| Invisibility | — | — | 25% | 3s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Vampire | 1 | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–2 | 100% | Always |
|
|
1–93 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 18,9% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 0,75% | Rare |
Sounds
- I challenge you!
- A battle makes the blood so hot and sweet.